Giant Skunk CR 3. height 4'10"5'6"147168 cm Avg. DEFENSE. Actions Multiattack: The veteran makes two longsword attacks. Their skin is usually dull gray, but an individual can change its color on a whim, from a subdued brown to a lurid red or yellow. The make excellent burglars, spies, and of course, assassins. They have pupilless blue eyes, regardless of their skin coloration. Racial Hit Dice: A skulk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. [Dr404:51] … Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Skulk adventurers, however, are outcasts from their coterie, forced into a life of danger by necessity rather than choice. The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface. Skulks are capable of assuming any "natural" human flesh tone to better blend in. Naturally violent and cruel, skulks tend towards chaos and evil, though a few manage to avoid these tendencies. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. They use ambush, deception, and superior numbers to overwhelm their victims. +4 racial bonus on Move Silently checks and +5 racial bonus on on Hide checks. Speed 30 ft. Melee bite +5 (1d8+3), 2 claws +5 (1d6+3) Ranged spray +5 touch (musk) Space 10 ft.; Reach 5 ft. Special Attacks musk . Skulks were a subrace of humankind, known to be stealthy cave-dwellers.3 1 History 2 Society 2.1 Homelands 3 Appendix 3.1 External Links 3.2 References 3.3 Connections Skulks originally descended from a tribe of nomadic humans who had wandered Calimshan after the defeat of the Djen. descent into avernus and a homebrew thing. While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened.It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, and Orc. Dungeons & Dragons 3.5 Edition Index – Races February 28, 2007 Humans Page 4 Humanoid Races Human Subraces Humanoid (human) Ability Mods Favored Class Common Features Subrace-Specific Features Human (PH p12) — any • Medium size • 30’ movement • Standard Vision • 1 extra feat at 1st level • 4 extra skill points at 1st level Once members of an underpriviledged caste of an ancient empire, the humans who would become skulks withdrew from the world through a magical ceremony that solidified their "untouchable" status. ... gotta say, during all this shit, playing dnd is the thing that lets me escape from all of this. Low-light vision 4. Medium: As medium creatures, skulks have no special bonuses or penalties due to size. OFFENSE. Defense. Just reached level 4 with my rogue, and I am trying to decide on a Feat. Watch this explanatory video to see how this game concept works. Speed 30 ft. Melee bite +5 (1d8+3), 2 claws +5 (1d6+3) Ranged spray +5 touch (musk) Space 10 ft.; Reach 5 ft. Special Attacks musk . They have milky blank eyes set atop their elongated snout with sharp teeth and powerful muscle. +2 Dex, Innate nondetection, peerless camouflage, +2 Hide, +5 Move silently. Shapechanger. Languages Vegepygmy Challenge 1/4 (50 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Plant Camouflage . Skulks gather in small bands within or near human communities. Skulks do not recognize any ties to family or clan, and thus rarely use anything more than a single name. Another word for skulk. Giant Skunk CR 3. Before a “Dungeons & Dragons” player joins a game, before she finds her first sword or slays her first gnoll, she must create a character who has a race and a class. Skum speak Aquan. ACTIONS. Skulk CR 1. https://faerunian.fandom.com/wiki/Skulk?oldid=5139, +2 Dexterity, -2 Wisdom, -4 Charisma, +4 Hide, +5 Move Silently, feat, Trackless Path, +2 Hide, +5 Move Silently. Racial Feats: A skulk's humanoid levels give it one feat. 3.5 Edition 1. Traits Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell. Starting Ability Score Adjustments: +2 Dexterity, - 2 Wisdom, -4 Charisma. Skulks typically worship deities devoted to evil, deception, treachery, and murder. AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size) hp 27 (5d8+5) Fort +5, Ref +7, Will +2 . Peerless Camouflage (Ex): Skulks can move at full speed (and even run) while hiding, taking no penalties on hide checks due to movement. XP 400. Meazels were humanoids that stood between 4-5 feet (1.21-1.52 meters) tall, and weighed approximately eighty pounds (36.28 kg).The same meazel could have a skin tone of light gray to dark green, and their dark, greenish-gray hair was waxy and thick. Skulks have no lands of their own, instead living near or within human towns and cities. Languages Vegepygmy Challenge 1/4 (50 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Plant Camouflage . Speed 30 ft. Melee short sword +2 (1d6/19–20) Ranged dagger +4 (1d4/19–20) Special Attacks sneak attack +1d6. If it has a shortsword drawn, it can also make a shortsword attack Skulks are capable of assuming any "natural" human flesh tone to better blend in. Skulks begin play with none of their extraordinary or supernatural abilities, but are quite capable at sneaking already. The Skulks class skills (and the ability for each skill are Hide (dex) and Move Silently (dex), All of the following are class features for the Skulk monster class. XP 800 N Large animal Init +3; Senses low-light vision, scent; Perception +7 . They avoid harsh, silibant sounds (such as f, s, or x), the better to signal their allies quietly. Skulks are angry, violent creatures who harbor jealous hatred for all beings more fortunate than them (which includes just about everyone). These bonuses apply only when a skulk is wearing light armor or no armor. The target must make a DC 9 Constitution saving throw. They have long tubular limbs with tentacle-like fingers, perfect for latching on to unsuspecting prey in the darkness where they hunt. Briar skulks are lean built canines covered by thick spiny quills that resemble the brambles of their native forests. If a divination is attempted upon the skulk, the caster of the divination must succeed on a DC 20 caster level check. They have little regard even for their own people, and skulk mothers have been known to abandon their own young if it meant protecting their own skin. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves. If you want to play a skulk at 1st level, you can use the skulk monster class. The Skulk is the default Alien lifeform that all Alien players will initially spawn as and respawn as after each death.. Background. A powerful warlord of Ohr Kaluun is said to have invoked a ritual in the name of the Dark Sixthat transformed desperate members of the populace into the first skulks. Skulks excel at keeping to the shadows. Complete list of all D&D spells, rulebooks, feats, classes and more! If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. Her domains are Evil, Knowledge, and Trickery, and her favored weapon is the dagger. Trackless Path (Ex): The DC of any Survival check to follow the trail of a skulk is increased by 10. height 4'10"5'6"147168 cm Avg. Damage Resistances cold, fire, lightning Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft. AC 12, touch 12, flat-footed 10 (+2 Dex) hp 16 (3d8+3) Fort +2, Ref +5, Will +3. They are completely hairless and wear little or no clothing. Online DnD 5 Fight Tracker / Health Tracker to assist you during battle : manage initiative, rounds, hp, hit points, dice rolls, background music, and more. DEFENSE. Attack bonus +0 melee, damage 1d6+2.A skum also gains two rake attacks when it attacks while swimming.. Amphibious ()Although skum are aquatic, they can survive indefinitely on land.. Skulks speak a bastardized version of Common rife with words and concepts from long-dead human cultures. Favored Class: Rogue. Skulks are masters of stealth, relying on superior camouflage and other talents to sneak up on victims. Their fur is leafy in appearance, like foliage, and ranges in colors from moss green to darker browns in the fall. Boggle Skulk Level 2 Lurker Small Aberrant Humanoid XP 125… Boggles are 3-foot tall, roughly humanoid creatures. Skulks stand between 5 feet and 6 feet tall and weight 120 to 180 pounds. This smooth-skinned, hairless humanoid has penetrating eyes and skin that shifts and changes to mimic his surroundings. Racial Feats: A skulks humanoid levels give it one feat. It is difficult to determine, at first glance, whether a skulk is male or female. When night falls they engage in raids that result in bloodshed as the skulks' innate hatred for humans manifests intself in murderous rage. ©2020 Wizards. Base Speed: 30ft 3. Skulks stand between 5 feet and 6 feet tall and weight 120 to 180 pounds. In fact, because its Rising Anger feature imposes disadvantage on attack rolls after any round in which it hasn’t taken damage, it wants to bait out attacks from those most likely to hit it. Peerless Camouflage (Ex): Starting at 3rd level, a skulk can move at full speed (and can even run) while hiding, taking no penalties on hide checks due to movement. A skulks racial bonus on Hide checks improves to +10 at 2nd level, and to +15 at 3rd levle. Tactics. weight 100140 lbs.4564 kg Hengeyokai is a character race in 4th edition Dungeons & Dragons. They have pupilless blue eyes, regardless of their skin coloration. Weapons and armor proficiency: Skulks are proficient with all simple weapons, but have no proficiency with any armor or shield. A multiclass skulk's rogue class does not count when determining whether he takes an experience point penalty for multiclassing. Two such cases are easily understood and actually give me ideas for encounters. STATISTICS. In any case skulk adventurers are most often rogues, fighters, or barbarians. A creature with skulk can't be blocked by any creature with greater power than it. Racial Hit Dice: A skulk begins with two levels of humanoid which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fortutude +0, Reflex +3, and Will +0. Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater. Abilities +2 Dex, and either+2 Wis or Cha Skills +2 Bluffsee "Animal Form" Size Medium Speed 7 Vision low-light Languages Common + 1 Traits Animal FormElusiveFey OriginBeast NatureShapechangerLanguage of BeastsNature's Mask Avg. +8 racial bonus on Move Silently checks and a +15 racial bonus on Hide checks: Skulks excel at keeping to the shadows. It's class skills are Hide (Dex) and Move Silently (Dex). Before a “Dungeons & Dragons” player joins a game, before she finds her first sword or slays her first gnoll, she must create a character who has a race and a class. Description. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Take your favorite fandoms with you and never miss a beat. Humanoid children, aged 10 and under, can see through this invisibility. Chokers are generally solitary hunters and are very patient when it comes to ambushing targets. If a divination is attempted upon a skulk, the caster of the divination must succeed on a DC 20 caster level check. Their skin is usually dull gray, but an individual can change it's color on a whim. It is difficult to determine, at first glance, whether a skulk is male or female. Online DnD 5 Fight Tracker / Health Tracker to assist you during battle : manage initiative, rounds, hp, hit points, dice rolls, background music, and more. Trackless Path (Ex): The DC of any Survival check to follow the trail of a skulk is increased by 10. Offense. Racial Hit Dice: A skulk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. Humanoid (human): Skulks are humanoid creatures with the human subtype. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. However, he still pursues Danny to the Amity Park Zoo where he nearly kills Danny until Danny summons the purple-back gorilla to attack Skulker, his ba… Skills Perception +2, Stealth +4 Damage Resistances lightning, piercing Senses darkvision 60 ft. The ritual granted them natural camouflage, allowing sklulks to blend in perfectly with their surroundings. Skum speak Aquan. [Dr404:51] Hengeyokai … Racial Skill Bonus: A skulk's racial bonus on Move Silently checks improves to +6 at 2nd level, and to +8 at 3rd level. A skum is about the same height and weight as a human. They are completely hairless and wear little or no clothing. Trackless Path (Ex):Beginning when a skulk reaches 2nd level, the DC of any survival check to follow his trail is increased by 10. Irregular patches of an angry red hue coated the bodies of 85% of all meazels, caused by a noncontagious skin disease that gave them a leprous and disfigured appearance. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate OFFENSE. They have a powerful self-preservation instinct, often mistaken for cowardice, that keeps them to the shadows. It is difficult to determine, at first glance, whether a skulk is male or female. STATISTICS. This is one of the few creatures in the Dungeons and Dragons multiverse that wants to fight a high-level barbarian.