The sire is a dangerous creature, as most powerful demons are. 17 AC is solid for a creature of this stature. You feel your mind overtaken by twisted thoughts. Creature — Human Wizard (3/3), Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. They’ll draw upon the sires’ power to break and torment peoples’ minds to shape recruits into proper, unquestioning fanatics. Foxy-Grandpa235 Digital Artist. It practically allows them to bypass most other saving throws due to the generous amount of saving throw proficiencies they have. Card Text: At the beginning of each end step, each player discards his or her hand. And they can see pretty much everyone. described in the Guildmasters' Guide to Ravnica. Reply. 1/day each: confusion, mass suggestion. The creatures, in particular, are amazing. Counts as both a Battle and Guardian elixir. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Last but not least, we have the sire’s absurd saving throw bonuses. That’s a ridiculous amount of value considering spells like Confusion and Crown of Madness can take at least one creature out of the fight for a good chunk of time. A pointer is a short summary that points to published material. However, their offenses don’t lie in weapons, claws, or teeth like most demons. 5e has accounted for this with Legendary Actions--a pool of extra actions that can be taken at the end of other creatures' turns--and Lair Actions, which automatically occur in the creature's lair and take place at initiative count 20. Card #: 104. Then you can focus on dishing out the sire’s superior crowd control without worrying about damage output! Their plentiful and impactful crowd control is super valuable in combat provided that you can prop up their lacking damage. INT: 14 (+2) There they feed off the misery and debauchery that happens in the area. Sure, they have the defenses to withstand a full-frontal assault, but they have the tools to avoid this scenario too. Due to their inherent clan weakness every last one of them is irredeemably insane in some form or another. Among the Kindred, some attribute their insanity to a curse of the blood forced upon them by Cainehimself, while the Lunatics themselves actually call it a special blessing, a gift of insight. Saving Throw Will negates. As I mulled over what one to feature I found the sire of insanity, a super messed up and manipulative demon from Guildmaster’s Guide to Ravnica. If you are still at Level 5 of Insanity after 1d4 days, you progress to Level 6. Insanity does not necessarily occur if Sanity points are low, but a lower Sanity score makes some forms of insanity more likely to occur after a character experiences an emotional shock. $6.49. It includes all monsters appearing in an official Dungeons & Dragons 5th edition product. The sire has advantage on saving throws against spells and other magical effects. I tease i tease, this is really great. School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 8, sorcerer/wizard 8, witch 8. Increases Strength, Agility, Stamina, and Intellect by 9 for 1 hour. This would allow you to throw the sire at the party and unleash their Aura of Mind Erosion and Confusion on multiple members of the party at once. Some would say that the best offense is a good defense, but I disagree. Together Big G and Sire let you discard everyone’s hands and replenish yours at will. Torture? Hit Points: 157Challenge: 12 (8,400 xp), https://dnd-wiki.org/w/index.php?title=Sire_of_Insanity_(5e)&oldid=310824. $0.10. Magic Resistance would be overkill if it weren’t for their abysmal Dexterity modifier. From there, their various other perks simply build upon and strengthen their survivability. Buy Sire of Insanity (DGM, foil), a digital item for Magic: the Gathering Online at Cardhoarder. Kroxa, Titan of Death's Hunger [THB] Eligeth, Crossroads Augur [CMR] Sol Ring [CMR] Knight of the Ebon Legion [M20] Azure Fleet … Any creature that starts its turn within 30 feet of the sire must make a DC 18 Wisdom saving throw. Skills: Deception +10, Intimidation +10 Links Gatherer Scryfall. An amount that can remove a solid chunk of the party from combat for a few rounds. Languages: Abyssal, Common, telepathy 120 ft. TEMPORARY INSANITY: 2-1 2 weeks duration, otherwise as above. Jun 12, 2014. Their ability score spread is phenomenal outside of their Dexterity. As is, it gives the sire a fighting chance to make saves against Dexterity saving throws from spells. Although almost half of their damage being psychic damage, which is rarely mitigated, is a pretty decent perk. AC: 17 (natural armor) Sire of Insanity. While being such an enormous creature has its defensive advantages such as more HP, it comes with quite a few tactical disadvantages that you need to be wary of. Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Ordering Information. The sire can innately cast the following spells, requiring no material components: At will: clairvoyance, crown of madness, major image, suggestion They have an absurd amount of truesight which also happens to have the exact range as their telepathy. They start on the right foot with their base defenses of 17 AC and 157 HP. Plan A: Cheat out Sire Of Insanity Turn 3 or earlier using Polymorph effects. EFFECT. Cards similar to Sire of Insanity: View More / Advanced Search Options. DESCRIPTION. This page was last edited on 18 May 2019, at 13:58. Sure, it doesn’t cause any direct harm to a creature, but for the low, low action economy cost of nothing the sire can make every creature within 30 ft. of it super susceptible to almost all of their crowd control spells. Rakdos Signet Dissension (C) Art $1.49 . Garna, the Bloodflame. Plus, have good modifiers in 2 out of 3 common saving throw abilities ain’t bad. A comprehensive list of all official monsters for Fifth Edition. Customers who purchased Dragon's Maze: Sire of Insanity also bought... Syphon Mind Onslaught (C) Sorcery $0.69 . The sire makes two attacks: one with its bite and one with its claws. Sire of Insanity. Sire of Insanity [DGM] Blood Baron of Vizkopa [DGM] Progenitor Mimic [DGM] Protect/Serve [DGM] Ascended Lawmage [DGM] Most searched. I took my advice and took a short break from my Shadow of the Demon Lord campaign. STR: 23 (+6) The sire of insanity is a huge lizardlike demon that prefers to keep itself hidden in the crevices and basements of the cult’s operations. When all else fails the sire still has their phenomenal crowd control and disruption to fall back on. Let’s take a waltz through the seedy underbelly of Guildmaster’s Guide to Ravnica and see just how messed up this creature is. Assassination? We also have an excellent trading opportunities finder tool that gets you trading in seconds! Ogre Shaman $ 0.69 you read be sure to check out my ongoing review for all the. Break the spirits and minds of friends and foes alike the scariest about... They also have resistance to lightning damage which, while rare, attached! Of time to reposition or prepare their surroundings for a few months, or is! Damage and 25 psychic damage a party member ’ s Sanity may be regained after a few rounds: weeks. Long as the bonus psychic damage, which is the D & D wiki ©Copyright 2011-2020 BoLS LLC... 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