I'm going to break down 5e's mounted combat rules in excruciating detail, which will hopefully answer any question you've ever had about mounted combat in 5e. Your DM might allow it, but that would be a house rule. When you have combat advantage against a target, you gain a +2 bonus to your attack rolls against that target. The Mearls Method also complicates reach. In order to post comments, please make sure JavaScript and Cookies are enabled, and reload the page. Advantage and Disadvantage. The Order of Combat A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. So the root of the problem lies that when ruling a DM can be literal about the hide action, since the hiding creature is in a situation where it is not seen or the DM can understand the phrasing it as you cannot be seen/noticed when hiding. On independent mounts, you'll need to hope that your mount is cautious enough not to get you killed. For further comparison, with 2d20 (highest) you have a 51% chance or rolling a 15+ and an 79.75% chance of rolling a 10+. The game organizes the chaos of combat into a cycle of rounds and turns. (2) The character’s Stealth check covers not just whether they’re seen, but also rather they’re heard, smelled, or whatever other sense may be employed by the creature(s) the character is hiding from. Alternatively, it can provide advantage on the first of an ally's attack rolls against a monster. Invisible Movement. If the rider is using a lance while riding a horse, they can move into a space away from their target, negating the lance's Disadvantage on attacks against adjacent foes and removing the handicap which was added to balance the lance against other weapons. You’re not alone. These tools can help guide you in making a determination about who can hide from whom, and what it would require. Rogues have an innate sense of capability and cunning about them. Instead of simply increasing an attribute, choosing a D&D feat can provide a character with unique advantages that shake up their playstyle. This allows you to keep your shield equipped while still enjoying the benefits of reach, though you may be forced to drop your lance on the ground to do so effectively. Independent mounts usually include anything with grater than 5 Intelligence and any creature which isn't trained to carry a rider. A party travelling down a road where encountering goblins is not uncommon is understood to be keeping a general lookout. Those points considered, riding a mount under the Mearls Method feels less like riding a mount and more like running around the ground and having your mount carry you by the scruff of your neck any time it moves, only to put you down again when it stops. Then I thought you could use the capability to understand speech, but earth elementals have 5 intelligence and can speak. The example provided is a parent carrying a child on their shoulders for several hours without discomfort. In addition to these benefits, while you are hidden from a spellcaster, you severely limit its options for attacking you, as most spells specify that they can only target a creature the spellcaster can see. Assuming no house rules, the best case scenario is for your mount's turn to occur immediately before yours so that it can position itself for you to be as effective as possible in that round. This leads to an interesting question: What happens if a rider and a mount are both moved the same distance by the same effect? One of the most common attack modifiers is combat advantage. 5e leaves it in the hands of the DM in those cases. So the rogue wanting to hide in the middle of a wide open room would take some incredible ingenuity. Cons: Poor realism, loss of emphasis on reach weapons. Do only the players who succeed spot the goblins, or are they able to call out their locations to the rest of the party? So they’d attack with disadvantage into at least half cover depending on the angle. It’s up to the DM to determine how this plays out. This is really nice when you're at high levels and your warhorse still only has 19 hit points. There are no hard mechanical rules for determining what constitutes "Intelligent", so it's really up to the DM to decide. This method is a fusion of the Mearls Method and the Blob Method, combining some aspects of the Mearls Method's independent positioning with the simplicity of the Blob Method. Which in my personal opinion is more logical and as a DM is how I rule, for players, foes and NPCs. The game organizes the chaos of combat into a cycle of rounds and turns. [5E] Summary of situations causing advantage or disadvantage. This section is the second reason why a rogue can’t simply pop out of hiding and stab someone, especially if the creature was aware of their presence (even if they couldn’t see them before they emerged to attack). Attack rolls against paralyzed and petrified creatures have advantage. But that is not the major conflictive point, usually hiding in combat entails a creature that has a ranged weapon and creatures engaged in melee combat. So what do you get for being hidden? There are, of course, a few circumstances which mark the exceptions to this rule, such as when you face an enemy without darkvision in an area of total darkness, or when a lightfoot halfling has a Medium-sized creature between it and the creature from which they are hiding. I recommend combining all three as much as much as you possibly can. I would rule that the on rider becomes the "driver", and the mounts initiative is tied to that rider. If you don't like horses, how about a pegasus or a dragon? If both the mount and the rider are forcibly moved, it triggers the "If an effect moves your mount against its will" text, but it's not exactly clear what happens to the rider. Whether being 2 steps higher on a staircase is enough to gain Advantage or being on top of a tall table inconveniences you (as you cannot use your usual fighting stances etc) all depend heavily on the particular situation. One controlled mounts, remember that Disengage is one of the three actions your mount can take. You still get to use half of your movement in turn in which you mount/dismount, so you can move to your mount, mount it, then move your mount's full movement (and possibly Dash). Hiding is not a condition like charmed or incapacitated. Due to the wording of the Mounting / Dismounting rules, there's a tiny bit of abuse you can do extend your movement. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. During a round, each participant in a battle takes a turn. In the new 5th edition Player’s Handbook, the rules for Hiding/Sneaking are a bit unclear. Some people will inevitably make this mistake, so I'll mention it here: Your warhorse can't trample people while you ride it. I would then force the rider to fall prone within 5 feet of the mount as though they had failed the DC 10 Dexterity save. A halfling rogue, being someone who practices using misdirection to their advantage in combat, would possibly flit about a 5-foot square (a pretty big area for a 3’ character) and let their larger ally occupy the person’s attention. Additionally, in chapter 8, “Adventuring”, there is an indication that travelling at a slow pace allows one to use stealth. Pros: Possibly realism; reach weapons and ranged weapons become very important on big mounts. This is one of those things where the DM either needs to ad-hoc some simple facing rules, or you need to hand-waive it and use your imagination a bit. Hiding is not a condition like charmed or incapacitated. For instance, if you were multiclassed as a rogue and had the Cunning Action feature, you can use the Hide action as a bonus action. There's a lot to unpack here, but with a careful read the whole section is very straightforward. When you try to hide, make a Dexterity (Stealth) check. 5e SRD:Advantage and Disadvantage. The rules don't explain what happens to your mount's initiative if you dismount. Because if not, which is the difference with anyone else using the cover? Without built-in facing rules, this means that the rider would be moved about all over the mount as the mount moved around on the grid. Our ads are vetted to not contain malicious code, nor generate popups or play sound.Â. Likewise, if you are multiclassed as a sorcerer with the Quicken Spell metamagic feature, you can Cast a Spell as a bonus action. Thunderwave is a great example. Shouting out, “I’m hiding!” doesn’t make it so. Maybe I’m too old school, but once the opponent knows you’re there, I don’t think you should be able to hide anymore, unless circumstances and combat changed. by Mike Shea on 10 October 2017. Greg Tito and Jeremy Crawford seem to agree, which would mean that humanoids don't qualify as a suitable mount. I have updated the document below to address the guidance provided by the podcast. A contest is not the same as an ability check made against a DC. Using a longsword from the back of an elephant is clearly silly, and a lance small enough for a human to hold it comfortably might not reach very far away from the elephant. For instance, if the goblins are concealed in thick foliage and the DM determines that they can only be spotted by a character within 30 feet, but the goblins are poised to strike as soon as the party comes within 30 feet, then the DM may choose to have both of those things happen at once. Followers 0. 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